Our sprinkle is now looking a lot better. Left-click to confirm, then slide the loop cut towards the end of the sprinkle, and left-click again to set the final position:įollow these steps twice, to create loop cuts near both ends of the sprinkle:.“Control + R” to start the loop cut, which will bring up a small yellow ring at the point where the loop cut will be inserted:. ![]() We can fix this by altering our mesh with “Control + R”, which will let us add a “loop cut” to the sprinkle’s mesh. We can change their shape with a subsurface modifier (in this case, “Subdivision Subsurface”): They should be rounded at the ends (less “sharp”) and should be different colors as well. Our next task is to improve our sprinkles a little bit. This file is the result of my work after following along with the steps in the YouTube video.
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