Also changed the maximum block size of 256KB and set the default to 32KB. Advanced network test, added internet and transfer protocols used to test report output.Having a longer test allowed the test to move on to more complex parts of the scene. The DX10 test frame rate varies depending on the scene being rendered. This has had the effect of lowering the DirectX 10 results slightly on slow video cards. Test durations have been increased slightly to reduce error margins.Previously the test would only run on a single card. Advanced Direct Compute, added option for bitonic test to run on all available cards.Added button for easy copy of results to clipboard.Note: Frame latency is measured from the applications point of view, so doesn’t tell the whole story, as the video card can buffer or discard frames. Changed how results were displayed and will now display frame latency times.The test is based on the existing DX11 test (the Lunar landscape test), but has been redesigned slightly to run on an Oculus Rift. This is currently a bit experimental and it has only had limited testing.
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